Streets of rage 4 unlockables8/6/2023 You might get a great perk like Damage Up or something useless like Glass Cannon. There is also Random Upgrade, which gives you a random perk. ![]() The other perks are a matter of preference, but I would definitely avoid Glass Cannon, which increases your damage dealt by 100% but also increases your damage taken by 100%. This is good for all characters as the rockets do a ton of damage over a wide area, in addition to the damage from the star move itself. It starts off with 4 rockets, then if you choose the same perk later, it upgrades it to 8 rockets, then 12 and so on. There is a perk that upgrades your star move so that it launches rockets. The durability will increase to 40%, then 60%, etc. This can appear more than once and it will stack if you already have the perk. ![]() Very useful with all weapons, but especially so when combined with gold weapons, which can destroy bosses in a few hits. These add elemental effects to your weapon attacks. Toxic Weapon, Fire Weapon, Electric Weapon. These weapons are all very strong, especially when combined with elemental weapon perks. There is a gold knife, gold pipe, gold boomerang and a gold halberd. This gives you a golden weapon that does significantly increased damage compared to the normal variant of the weapon. The damage bonus also increases if you pick up the same perk in later waves. Poison is the best, but the others are decent as well. These add Poison, Fire and Electric damage to your blitz attacks. This can make the difference between taking a hit that kills you or leaves you alive with a sliver of health. This is a great perk for all characters.ĭamage Reduction (reduces damage taken by 10%). The more damage you can deal, the faster you can kill enemies. I would take this over any other perk as soon as it's available.ĭamage Up (increases damage dealt by 10%). The damage bonuses more than compensate for the inability to jump. Ground Level (increases damage dealt by 15%, reduces damage taken by 15%, increases move speed by 15%, but you can not jump). The perks you can choose after each wave are pre-determined. I strongly suggest playing in Weekly Sim mode as you will at least know what enemies you'll be facing in each wave. You can recover the lost health from hitting enemies, but if you get hit before you can re-fill the green segment of the health bar, you lose the health. I did not use specials as they cost health, which is simply too much of an impediment in Survival mode in my opinion. For the majority of the characters, their alternate blitz is better than their default blitz, and you should switch to the alternate blitz as soon as possible. The SOR2, 3 and 4 characters all have alternate blitz move as their first move that can be unlocked. The SOR1 characters don't have blitz moves, so you'll just have to do regular attacks with them. ![]() SOR2, 3 and 4 characters have blitz moves. Here are my specific tips.įirstly, I used blitz spam ( ) as my preferred strategy with most of the characters. ![]() You will be aiming to reach as high a wave as possible on each run to maximise the progress toward unlocking each move. I noticed that the progress box fills up more slowly for each character's later moves. The progress you make toward unlocking each character's moves is determined by the wave you reach, but I am unsure of the exact formula. I would like to share some tips to make the Survival grind easier. So it's up to you how you want to tackle this. For example, you can potentially unlock all five moves for a fresh character going to wave 34 solo, but getting the same amount of progress for two characters in co-op would require you to get to wave 42-44, which is incredibly difficult. It usually takes about 25-30 minutes to get to Wave 20, and that's about enough to unlock one and a half moves.ĮDIT: it has come to my attention that, while you will make progress towards two characters if you play in co-op, the XP is actually split between the two characters. However, even when playing with someone else, be prepared to play an absolute ton of Survival Mode. So it would be in your best interests to find a partner and play together to cut the requirements in half. The good news is that if you play this game in co-op, progress counts for BOTH characters being used during that session. There's 5 new moves per modern day characters, 4 moves per SOR 2 and 3 characters (Roo is the exception, he has 5 moves), and 1 per SOR 1 characters. The Clown Wars achievement in Streets of Rage 4 worth 50 points Lead an army of 3 clowns.), who counts as an SOR3 character.
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